Yottascope presents

Escape from
the School 1

They promised you $1 million. They never told you what winning meant.

A corporate horror game about an abandoned school, a suspicious challenge, and a company that wants you to trust it just a little too much.

$50KFunding request
Oct 28, 2027Target launch
UE5Core technology
The game

A million-dollar problem.

Pomegranate Corp offers you a simple deal: enter an abandoned school, collect corporate documents, and walk away with one million dollars.

The problem is that the school isn't really a treasure hunt. The entire challenge is designed around getting you inside.

The promise$1,000,000
01

The Offer

Explore the abandoned school, recover company documents, follow the rules, and claim your reward.

02

The Reality

The challenge is a trap. The reward is fake, the company is hiding the truth, and you are the real target.

Why EFS1?

The fear isn't just what's inside.

EFS1 combines corporate satire, environmental mystery, exploration, and player choice into a compact horror experience.

01

Corporate Horror

The company itself becomes part of the horror.

02

Trust Is Gameplay

Instructions may help you progress, but following them blindly can be dangerous.

03

The Pomephone Matters

A diegetic phone interface gives the player a direct connection to the outside world.

04

Multiple Outcomes

Your decisions determine whether the company's plan succeeds.

Gameplay

You decide what to believe.

The core experience is exploration, environmental storytelling, investigation, and making the right call when the evidence starts contradicting the company.

Bad Ending

Trust Pomegranate.

Follow the company's instructions, reach the final zone, accept the physical check, and drink the celebratory coffee. The company's plan succeeds.

True Ending

Call for help.

Use the Pomephone P1 Max E, contact emergency services using 911 or 112 depending on region, report the illegal activity, and escape the school alive.

The world

An abandoned school with a reason to exist.

The school is built as a vertical exploration space, with each level revealing more about what Pomegranate Corp has been hiding.

-2
Secret AccessHidden vent access and routes beneath the school.
-1
Flooded BasementA submerged lower level containing clues and environmental hazards.
0
Entrance / Main HubThe starting point and central navigation space.
1-3
Classrooms & ExplorationThe primary exploration floors where documents and clues are discovered.
4
Open-Air TerraceThe uppermost playable area and a key part of the final sequence.
THREAT

Black Chemical Sludge

A dangerous substance engineered by Pomegranate Corp and hidden within the school. Its presence turns parts of the environment into a constant source of uncertainty.

Technology & scope

Built for a broad platform footprint.

Unreal Engine 5 provides the core technology, while the project targets desktop and mobile platforms.

Unreal Engine 5Core engine and development technology
WindowsPrimary desktop target
macOSDesktop target
LinuxDesktop target
iOS / iPadOSMobile and tablet target
AndroidMobile target

Stores

Steam
Epic Games Store
Apple App Store
Google Play Store

Target Ratings

PEGI 16
ESRB M

Launch strategy

Global from day one.

The launch plan combines accessible pricing, regional pricing, localization, and targeted creator outreach.

$9.99

Standard edition

$14.99

Premium edition

Oct 28

2027 global launch

14

Launch languages

Launch Discount

20% launch discount, with additional regional pricing planned for LATAM, MENA, SEA, and Turkey.

Audience Strategy

Steam Next Fest in October 2027, streamer outreach, and a multilingual launch campaign.

Team

Small team. Focused scope.

Yottascope is structured around a lean development team with clear ownership across production and operations.

Co-Founder / Developer

Eyüp M.

Responsible for core game development, systems, implementation, and technical direction.

Co-Founder / Developer

Hamza B.

Responsible for game design, worldbuilding, content direction, and development support.

Company Manager

Emrah G.

Responsible for company operations, administration, planning, and business coordination.

Funding plan

A $50K production plan.

The requested funding covers development hardware, company and office setup, software, distribution, production, localization, marketing, and contingency.

Calculated budget$45,713~2 Million Turkish LiraBased on the current itemized plan
Funding requested$50,000~2.409.000 TLIncluding additional contingency
01
Development HardwareWorkstations and development hardware
$15,519748.540 TL
PC 1 - Main Dev (RTX 5080 build)
$7,433358.534 TL
PC 2 - Second Dev build
$4,873235.007 TL
MacBook Pro M5 32GB 1TB
$3,213~154.999 TL
02
Company & OfficeCompany formation and physical workspace
$13,548653.739 TL
Company Registration (Yottascope Ltd.)
$726~35.000 TL
Minimum Capital 50,000 TL held for 24 months
$1,03750.000 TL
Office Deposit (1 month)
$77837.500 TL
Office Rent (12 months)
$9,330450.000 TL
Fiber Internet (12 months)
$49523.880 TL
Samsung A/C Unit + Installation
$1,03750.000 TL
Office Furniture
$1,24460.000 TL
03
Software & ServicesCreative, design, AI, and productivity software
$1,83288.682 TL
Adobe CC Standard (1yr)
$69733.633 TL
Figma Professional (1yr, 2 seats)
$28813.901 TL
Claude Pro x3 (1yr annual)
$61229.517 TL
Google Workspace Standard (3 users, 1yr)
$1055.040 TL
04
Platform & DistributionStore accounts, domain, and website
$35417.075 TL
Steam Developer Account
$100~4.823 TL
Apple Developer Account (1yr)
$99~4.775 TL
Google Play Account
$25~1.206 TL
Domain Renewal (1yr)
$10~483 TL
Hetzner VPS (1yr)/div>
$265~5.788 TL
05
Game ProductionAssets, music, and visual identity
$3,200154.336 TL
UE5 Marketplace Assets
$2,000~96.460 TL
Composer (Original OST)
$1,000~48.230 TL
Logo Refinement / Vectorization
$200~9.646 TL
06
Localization14 launch languages
$4,000192.920 TL
Localization (14 languages)
$4,000~192.920 TL
07
MarketingLaunch marketing and creator outreach
$2,00096.460 TL
Marketing
$2,000~96.460 TL
08
Contingency10% operating buffer
$4,146199.980 TL
Buffer (10%)
$4,146~199.980 TL

Minimum capital is a company capital requirement rather than a conventional operating expense. Additional contingency brings the requested funding to $50,000.

Production schedule

From pre-production to launch.

Development is structured around clear phases with increasing focus on playable systems, polish, QA, and launch readiness.

01

Pre-Production

Design, planning, technical foundation, and scope definition.

02

Core Development

Core gameplay, exploration, environment, and narrative systems.

03

Systems Development

Polish gameplay loops, implement platform features, and integrate content.

04

Polish & QA

Optimization, bug fixing, testing, ratings, localization, and release preparation.

05

Launch

October 28, 2027
Global release target.

Contact

Let's talk.

Yottascope is looking for $50,000 in funding to develop and launch Escape from the School 1.