Escape from
the School 1
They promised you $1 million. They never told you what winning meant.
A corporate horror game about an abandoned school, a suspicious challenge, and a company that wants you to trust it just a little too much.
A million-dollar problem.
Pomegranate Corp offers you a simple deal: enter an abandoned school, collect corporate documents, and walk away with one million dollars.
The problem is that the school isn't really a treasure hunt. The entire challenge is designed around getting you inside.
The Offer
Explore the abandoned school, recover company documents, follow the rules, and claim your reward.
The Reality
The challenge is a trap. The reward is fake, the company is hiding the truth, and you are the real target.
The fear isn't just what's inside.
EFS1 combines corporate satire, environmental mystery, exploration, and player choice into a compact horror experience.
Corporate Horror
The company itself becomes part of the horror.
Trust Is Gameplay
Instructions may help you progress, but following them blindly can be dangerous.
The Pomephone Matters
A diegetic phone interface gives the player a direct connection to the outside world.
Multiple Outcomes
Your decisions determine whether the company's plan succeeds.
You decide what to believe.
The core experience is exploration, environmental storytelling, investigation, and making the right call when the evidence starts contradicting the company.
Trust Pomegranate.
Follow the company's instructions, reach the final zone, accept the physical check, and drink the celebratory coffee. The company's plan succeeds.
Call for help.
Use the Pomephone P1 Max E, contact emergency services using 911 or 112 depending on region, report the illegal activity, and escape the school alive.
An abandoned school with a reason to exist.
The school is built as a vertical exploration space, with each level revealing more about what Pomegranate Corp has been hiding.
Black Chemical Sludge
A dangerous substance engineered by Pomegranate Corp and hidden within the school. Its presence turns parts of the environment into a constant source of uncertainty.
Built for a broad platform footprint.
Unreal Engine 5 provides the core technology, while the project targets desktop and mobile platforms.
Stores
Steam
Epic Games Store
Apple App Store
Google Play Store
Target Ratings
PEGI 16
ESRB M
Global from day one.
The launch plan combines accessible pricing, regional pricing, localization, and targeted creator outreach.
Standard edition
Premium edition
2027 global launch
Launch languages
Launch Discount
20% launch discount, with additional regional pricing planned for LATAM, MENA, SEA, and Turkey.
Audience Strategy
Steam Next Fest in October 2027, streamer outreach, and a multilingual launch campaign.
Small team. Focused scope.
Yottascope is structured around a lean development team with clear ownership across production and operations.
Eyüp M.
Responsible for core game development, systems, implementation, and technical direction.
Hamza B.
Responsible for game design, worldbuilding, content direction, and development support.
Emrah G.
Responsible for company operations, administration, planning, and business coordination.
A $50K production plan.
The requested funding covers development hardware, company and office setup, software, distribution, production, localization, marketing, and contingency.
Development HardwareWorkstations and development hardware$15,519748.540 TL⌄
Company & OfficeCompany formation and physical workspace$13,548653.739 TL⌄
Software & ServicesCreative, design, AI, and productivity software$1,83288.682 TL⌄
Platform & DistributionStore accounts, domain, and website$35417.075 TL⌄
Game ProductionAssets, music, and visual identity$3,200154.336 TL⌄
Localization14 launch languages$4,000192.920 TL⌄
MarketingLaunch marketing and creator outreach$2,00096.460 TL⌄
Contingency10% operating buffer$4,146199.980 TL⌄
Minimum capital is a company capital requirement rather than a conventional operating expense. Additional contingency brings the requested funding to $50,000.
From pre-production to launch.
Development is structured around clear phases with increasing focus on playable systems, polish, QA, and launch readiness.
Pre-Production
Design, planning, technical foundation, and scope definition.
Core Development
Core gameplay, exploration, environment, and narrative systems.
Systems Development
Polish gameplay loops, implement platform features, and integrate content.
Polish & QA
Optimization, bug fixing, testing, ratings, localization, and release preparation.
Launch
October 28, 2027
Global release target.
Let's talk.
Yottascope is looking for $50,000 in funding to develop and launch Escape from the School 1.